About me
I am a Czech game developer with master's degree in Computer Science (IT security). I work in Unreal Engine 5, formerly in Unity. My most well-known solo games are notably Jung's Labyrinth, a psychological exploration game based on Jungian psychology and my latest solo project in Unreal Engine 5 "Backrooms Break", action rogue-lite utilizing new experimental UE features in tandem with Chaos physics.
Notable AAA projects I worked on are Payday: Crime War (Popreach) and TBA survival game for Batfields (Dead Effect series) and CI Games (creators of Sniper Ghost Warrior and Lords of the Fallen).
I've been developing games since 2011 (starting in LWJGL). In the meantime I worked in web development and as a sysadmin, before moving into game development completely.
My bachelor thesis was on emotion recognition using convolutional neural networks and in my diploma thesis I focused on mind-controlled games using EEG.
Professional:
- Unreal Engine 5
- C++
- Python
- Unity
- Game design
Hobbies and free time:
- Brazilian jiu jitsu
- Jungian psychology
- mythology
- quality movies (Fincher, Nolan, Von Trier)
- photography (Olympus OM-D E-M10 Mark II)
- gaming (HL2, Dark Souls, Stalker, Fallout, Battlefield 3/4/1)
- writing